Sword Combat Overhaul
I think sword combat is very key to quests and to PVP , two major parts of RecRoom. I think sword combat should be improved, so we aren't just hacking at each other with swords. You should add sword collisions with other swords, therefore creating a blocking mechanic. This would make sword fights twice as enjoyable.
Go karts or racing of some kind
If we could have it so that there is a way we could maybe have go karts although it kinda ruins the standing mechanic of the game, or maybe having even like a plane race or something, I hope something like this can be implemented!
A little companion by your side depending on what animal you have it can be on the ground, your shoulder or in the sky. The pets would follow you around and make noises (there should be an option in the watch to take the pets away during games so they don’t attract players) if your idle for a long time the pets can rest or just sit down. If you would like you can buy food for your pets like how it’s optional for you to buy food. They could be sold in an addition to the rec center instead of your pets popping out of boxes. They could cost 6,500 tokens.
An Ancient Egyptian or Greek Themed Quest.
An ancient Egyptian or Greek themed quest with unique weapons and enemies. multiple Gods as mini bosses and a huge boss at the end Hades or Zeus for Greek and Ra or Anubis for Egyptian. I appreciate you taking the time to read this. Thank you.
So, if i want any post in RR, its this one. I propose that RR should have an "endless" dungeon crawler, with randomized rooms and corridors. The main point of this is you would adventure into rooms or hallways of a CBM inspired dungeons,with weapons such as the bow, whip, crossbow, sword/shield, Etc. With these you could solve puzzle rooms, survive goblin/skeleton/etc. ambushes, evade trapped hallways or even kill mini-bosses. In these rooms, you could find chests (from CBM) with silver(or other currency). You would also get silver from killing enemies and also from mini boss battles. Then, once you die, there would be some sort of shop that you could buy things with the currency you earned. I put "endless" because it goes until your whole team dies. I'd say 3-4 people. The cool thing would be, it would be randomly generated using some sort of room and hallway modular system, so every time you play it would be different! I would not technically be a quest, but it would be pretty sweet. Sorry that this post was so long, i wanted to get everything i could in. Thank you!
Prop Hunt could be interesting to add...
A Team hides as props in Paintball Maps, they know which they are by looking at their watch while the other Team hunts them using Pistols. There would be about 20-40 seconds for Props to hide and etc.
Disable hand-point functionality on Dodgeball scoreboard
During a game of dodgeball, if you try to put your hand up to catch a ball someone threw at you sometimes you will accidentally point your hand in the direction of the scoreboard up above you, causing your hand to turn into a pointing position, causing you to be unable to grab.
I'm thinking something like a rock wall. If we had some kind of grabable object that is locked in place that moves the player around when they move their hand. Either predefined hand hold objects or a property of maker pen objects could be a lot of fun for custom rooms too.
Quests - prevent players from joining or starting the game while players are still at the quests end.
Currently, when a quest is completed, players are able to join your lobby and start the game, while players are still in at the end of the quest. Usually when new players join, they immediately start the quest and force the other players who just completed the quest, into their new game. I propose that the lobby remain locked while there are still active players at the end of the quest. Most of the time when I complete a quest, one or two people hang around to chat, send friend requests, plan another activity, and generally have a few moments of celebration. It's also unlikely that players who just completed the quest will want to be part of the new game. And since the newly joined players are in a different are of the quest, they can't hear the voice chat and usually don't know that they joined a group that just finished.