"Crooks, bandits, and outlaws hold your peaceful little town of Gold Mine Gulch hostage, and the mayor has tasked you with raiding their camp and bringing them to justice. Grab your revolvers, and get ready for a showdown!"
This quest will be themed around the wild west, when cowboys, crooks, and gunslingers roamed the streets. The quest will task you and your fellow deputies with defending your town before moving out to the deserts and gorges, where the band of outlaws stages its camp. This quest will be played similarly to Isle of the Lost Skulls, in that the players will start with nothing, but finding items and weapons, as well as gold from crates and enemies, which can be lost and regained, will contribute to the players' success.
Revolver - These will be much like the cork guns used in Lost Skulls, but will have a faster rate of fire (with multiple shots between reloads), reduced damage percentage (half, perhaps?), and a greater clip amount before being rendered "broken/unusable".
Lasso - This item will be used primarily to grab onto enemies that tend to keep their distance and bring them closer to the players for attack. The lasso itself will not deal any damage, but it will stun them upon impact/grapple. It can also be used as a means of latching onto static objects that reside over gaps to swing across them a la Indiana Jones style. It also has a limited amount of uses before fraying and breaking.
Dynamite Sticks - These are throwable explosive weapons akin to the coconut bombs from Lost Skulls. They have a longer fuse, and can be thrown at a greater distance due to their compact size. They can even be used to open up brittle walls in caves and canyons.
Pickaxe - Pickaxes will serve as a melee weapon/tool. They can be used to attack enemies at close range, as well as mine ore deposits and crates for gold, much like the chests in Lost Skulls.
Shotgun - This will do exactly as it suggests. At close range, it can insta-kill an enemy if it's weak enough. At long range, the spread fire will stun enemies upon impact.
Other weapons from pre-existing quests will also make an appearance, such as the bottles and chairs from Lost Skulls, as well as the whip from the upcoming "Crescendo of the Blood Moon", which, like the lasso, can be used to grapple onto objects to swing across, but will have a much greater decay rate than the lasso when doing so.
Crook - These are the standard runner enemies similar in function to the Goblins (Golden Trophy and Crimson Cauldron), the Tread Bots (Jumbotron), and the Cutlass Skeletons (Lost Skulls). They can come in both a normal-tier and advanced-tier variant.
Hawk - These are the flying enemies akin to the Imps (Golden Trophy and Crimson Cauldron), and the Bat Bots (Jumbotron). Their projectiles will be high-speed feathers. They too have a normal-tier and advance-tier variant, the latter of which will be in the form of...
Vulture - The vultures will be the advanced-tier hawk enemies, which, instead of firing projectiles, will lock onto a player and swoop down at them much like the Barrel Knights.
Bandit - A runner-type enemy whose primary means of attack is via revolver. They tend to stay at a distance from the players, and also have a normal/advanced-tier variant.
Outlaw - These will function most like the Assassin Bots (Jumbotron). Their primary weapon is a shotgun, and upon locking onto a target, will wait for a longer amount of time than the Assassin bots before firing their spread shot, which can KO anyone caught in the blast. The advanced-tier variants of the outlaws will throw a dynamite stick, which will explode upon impact with whatever object it hits, be it player, ground, etc.
Ideas for a boss have not yet been formulated. If anyone has any suggestions for that, or for anything else regarding this quest idea, feel free to comment!