Laser tag scoreboard fail
The scoreboard was changed 2 updates ago, and doesn't show the individual score for each player beside their name anymore. Everyone mostly hates how it is now, showing revives in place of how much each person actually contributed. You have lumped elite bots and regular bots together in one column saying bot tags, but that person could have killed 7 elite bots for a total of 70 points, vs. 7 regular bots for a total of 14 points... get it? Please bring back the individual score that was beside each players name after the match.
Objects falling through floors.
Particularly Isle of the Lost Skulls, but in the other quests, I have enemies, weapons and my gold(!) falling through the floor. The tops of my weapons and the enemy’s heads stick out to deal with it, but my gold to recover never comes back.
Attempted to repurchase an item but it didn't work
Hi, I just bought some tokens to get a pair of Notes by coach and afterwards got an idea. I had previously bought a pair of glasses using coins purchased on steam for PCVR and of course could not use them while signed in on the PSVR. After finding out that coin purchase is now allowed on PlayStation, I got coins to get the new headphones but afterwards wanted to see if repurchasing the same item while in PSVR would allow for it's use since it was two separate purchases. It allowed me to click buy, brought up the gift or self purchase option and then showed the item box with the glasses. Upon attempting to put on the Clubmaster Glasses, however, it just made my previous default glasses disappear and checking the drawer for them still had the steam items can't be used on PlayStation. And checking my token balance showed that it still took the tokens from the attempted repurchase. So I was wondering if it were possible to get the tokens from the failed attempt back? Thanks for the help and all the great work you've done already
props going through the walls
I play on screen so I dont know if it is that but a lot of times when I am trying to add stuff in they will go through the wall and its Very ignoring
Hovering a reset wire over a ring looped chip causes Maker Pen to break.
Steps to Recreate: 1. Create Combinator Chip and Selector Chip. 2. Wire the output of the Combinator to the second input pin. 3. Wire the Selector Reset out and drag it over the Combinators second input (you don't need to release). 4. Observe that maker pen is broken along with most input controls such as jump, move, or even using the watch (you can get to it using the quick actions though). Note that I'm not trying to wire the reset to the input, but rather in a larger circuit I'm trying to wire a different chip and pass over the Combinator while doing so. This is when it fails. I believe this happened at least 2 updates ago, perhaps more. If you drop the maker pen, and pick it back up, it's still broken. See this video for an example: https://youtu.be/uJkCjEOXf9E Windows 10, Oculus Rift using Oculus Store.
Got into Jumbotron match, walls missing, game wouldn't start
Me and my friends went to play Jumbotron, but for me (only PSVR in room), all walls, floor, ceiling, and items in room were not visible, with the exception of guns. All I (and my camera) could see was the blue-purple background. The others in the room could see. When the game was initiated, We all teleported back into the lobby, the alarm (like, in the start room) was on, and scoreboards were up. We could not get into the actual room, and I still could not see anything. We went to another game and it worked fine. I apologize in advance if this was confusing. Your pal - Catnip_Evergreen
Vive trackpad won't allow simultaneous running and jumping
I've disabled swipe turning, but it's still the case when I'm using the Vive wands that, while holding down the left trackpad to run, the right trackpad doesn't jump me, but instead turns me very slightly. This happens no matter where I press, tap, or swipe on the right trackpad. Jumping works just fine when I'm not holding the left trackpad to run.
Objects attached to gizmos slowly shift or move out of place
I have a chain of gizmos including piston and rotators (about 4) and have a number of complex objects attached to the end of the chain. Slowly over time, the objects towards the end of the chain shift out of place. See ^sea_battle for reference.