Melee in custom rooms is very glitchy
Using swords in a custom-room pvp game is unreliable and buggy. Hits register much less often than they should (about 1/10).
Paintball: objects go through walls and ground
I have seen many times in the last 2 to 3 weeks where grenades go through walls and the ground if thrown fast. Also when carrying the flag if you throw it the flag goes through the ground. Huge annoyance as sometimes the flag doesnt respawn or it stalls the game for a bit until the flag timeout occurs.
WMR - Throwing broken in todays update 4-24-19
Thrown objects while running almost always go straight up or to the side when attempting to throw. Before throwing was bad but you could get used to it but now its back to unacceptable levels. Its to the point now where if I release a grenade to charge it to be thrown 25% of the time the grenade just flies out of my hand.
Rec Room not completely closing
Whenever I return to Steamvr home, Rec Room is still running in the background.
Black screen when starting rec room on oculus
When I start my computer and start RecRoom via Oculus app, it is complete black and you have to restart it to get picture and be able to play.
Shifting Maker Pen Objects
When saving a room the maker pen objects shift and save in a different spot than where they were placed.
Render Distance PS4
The render distance on PS4 or mabey even pc too is bad because when your far away objects merge together and then split when you get close, I think ruins the experience
Lasertag bots on your team can friendly fire you.
Among the huge number of bugs and glitches added to rec room during one of the more recent updates (unsaturated bot textures, grenades can friendly fire you from across the map, unintuitive scoreboard system, Coach saying "you lose" when you lose, healthbars above teammates, etc. one of the most frustrating issues is when your own bot can friendly fire you when it thinks it's looking at an enemy and shoots.