So Oculus Quest users, Ever notice while using a point/spot light it either: 1. worked but is very polygonal 2. doesn't work at all. 3: will work but floor does not light and is polygonal. If you have than you might want the same thing, usually in rec room it will try to optimize the game but it fails horribly, making most objects and lights very borked. If the light for oculus quest 1/2 users were fixed than rooms could look alot better, horror rooms would be scarier, and lights would work for once.