Gizmo for "grabbing" i.e. arbitrarily locking position and orientation
closed
Coal Younger
The currrent clamp is essentially a respawner because it sends the connected objects back into their original orientation!!!! The option for clamps to become connected with their moved/new orientation objects is very important if we want to see free moving gizmo entities in the future like pets and all kinds of projects dependent on moving from a changed position! Thank u guys!
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(this is being treated as a request for a "Grab" gizmo, which will lock an object's relative position and orientation arbitrarily, depending on the position and orientation at the instant the gizmo is activated
--admin note)
Joker
closed
This post has been re-created in the "Circuits V2 Feedback" category as part of a community polling effort during the CV2 open beta. This original request is closed for now, but you can find the new version at this link:
https://recroom.canny.io/creative-tools/p/creation-object-connect-to-gizmo
Joker
Joker
Merged in a post:
More flexible Clamp Gizmo
Special-K
At the moment the clamp gizmo works in the way that an unclamped object that is clamped again to the gizmo jumps to the same relative position in relation to the clamp gizmo as the item had before it was unclamped.
A more flexible clamp gizmo could have a different behaviour:
As long as an item is clamped to the gizmo it should for sure stay in the same relative position in relation to the gizmo. If it is unclamped, clamp gizmo and item could be moved independent. If the item is clamped again, it is clamped to the gizmo in exactly the same relative position that the item has at the moment it was when it was clamped again. So the item does not move due to the clamping.
Joker
Changed title from
A TRUE clamp!!!
to
Gizmo for "grabbing" i.e. arbitrarily locking position and orientation
Joker
Please clarify what this is asking for. Are you asking for a clamp that locks relative position, but without changing orientation?
Coal Younger
Joker: ya basically! The idea is to lock an object with out changing how the object appears in space. It’s just now locked to the source and will move with whatever it’s locked to.
Joker
Coal Younger: OK, so that's different from what I meant. You're thinking of something that can essentially become stuck to another object.
Joker
More precisely, it means locking an object's current relative position and orientation at the instant the "true clamp" is activated, which means basically the same thing as when you use the wire tool to
first
wire an object to a clamp.Coal Younger
Joker: Exactly!
Trish
Great idea, although it’d be better if this were a setting instead of a total change.
Richard Robertson
So like the new clamp location would be the location at the time of clamping? That could definitely be useful.