Can you add Quest enemies from all quests in the maker pen palette?
Here are some ideas of using the enemies: having (as example) wire outputs/inputs behind their heads to turn them on/off or *when hit* output so they could send signal to chips. Also maybe *spawn enemy* chip, so if (ex.): the boss enemy is hit, other enemies will spawn in exact/random places. Also maybe the configuration for enemies like health bar, strength e.t.c.
like the goblins or robots i would love a custom enemy maker or if we could have the enemys in the game in the maker pen i know we can do this with the animation chip now but it takes up way too much in to do anything with