Connect ^RecCenter and ^Park into 1 room
Mattybm3
I would like to add this for people saying there would be problems with loading, lag, rendering, etc. Here’s how it could work: You go through the door in your dorm room and get brought to the park. In the park there could be all new doors leading to the outdoor sports and pvp games, like one door leading to paintball, another leads to disc golf, et cetera et cetera. You see a door connected to a building (the rec center) and it’s closed. As you approach it, it opens and leads in as you get closer. Then you walk through it and it shuts. Then the park doesn’t need to be rendered as it’s not visible anymore. That probably made no sense, but I didn’t know how else to explain it.
Matt B
The Rec Room needs to be supported by every platform and connecting the two would use too much resources with the lack of optimizations that is the norm. Maybe just a door that says park in the back of the Rec Room that takes you to the Park and maybe the illusion out the window that you are seeing the park out the windows.
Kay
I know
Nyhus Kirby
Lag
UnityTrap
good idea but has tons of flaws
Losk
Yeah or just add an exterior to the rec center
Greenpixel
at the very minimum, they should have a door to the park room so more people join. also, they need to add a few more props to the park, like basketballs, maybe some rc cars, and discs. right now there are only marshmallows (that you can't roast)
UblockGaming
Greenpixel: idea: they should add tents
Cacti
UblockGaming: another idea: night time park with fireflies
bigjesus
ink
Cacti
bigjesus: i dont see how ink would be a problem.
Its only like 10 more objects
Rick
bigjesus: i dont think rros have an ink limit
Eclogites
If they were both loaded at the same time, Oculus Quest would have a bad time.
Owen From RecRoom
Eclogites: thats what culling is for, on ps4 and quest when in the recenter the park-part would be unloaded with the transition door being closed
Bobrobot1
Owen From RecRoom: they would need to do advanced culling , which the already have in the existing Rec Center, which makes the room a pain for devs to modify. Culling is loading things in front of you only. They would need to do advanced culling to only load things you can see. There’s a difference. The park behind the walls of the Rec Center would get loaded in if you faced that direction. Ink is very much a problem.
Lxminouse
I said this to my friends a few months ago
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