Frying pans don't do damage to walkers moving
Extremely low priority but thought I'd mention it. Frying pans only damage people when they're standing still. If a walker is running, you can smack him all day with the frying pan, you'll hear the clangs on their head, but it wont do damage.
Exploiting Reviving In Swarm
Recently I have noticed a new exploit where players hide in the swarm for the entire match. When the swarm reaches them, one player enters the swarm and dies on purpose near the edge, the other player then enters the swarm and revives them, they then revive each other over and over again until the match is over. Since they are deep in the swarm by the time anyone notices what they're doing, and there's no way of determining where they are, there's no way for the true "winners" to kill them. I reported two players who I noticed doing this yesterday as "disruptive trolling" along with a description of the behavior.
Players that teleport can glitch through the lobby walls and walk all the way down onto the island
Teleporting close to a wall and leaning into it allows a player to clip into the wall, which when done enough can get the player all the way down into the water where they can walk around the island to Paula's Pitstop and get onto the map before the game has started. Players can then loot boxes and stockpile weapons before the game starts and the weapons will be where they left them after they drop from the gondola. A simple way to fix this is to add an invisible cube around the lobby that will teleport players back into the lobby if they go too far away from the lobby's location.
Switching weapons in your holster drops the gun sometimes
Not sure if bug or "feature" but when you're running 'walk mode' and you quickly try to switch the weapon in your hand with the weapon in the holster, sometimes one of the weapons will drop. One weapon will end up in your hand - or in the holster (I forgot the exact mechanics of it, I think its inconsistent) and sometimes one of the weapons will drop on the ground. Doing the whole motion slower - and not moving will avoid this bug - however for better gameplay I think if you correctly pickup / swap a gun, it should correctly and smoothly put your other gun on your holster without ever dropping one. It would make people faster and smoother in combat without annoying fumbles. My theory is part of it has to do with holstering different size weapons - having a different hitbox to place them in your holster - so they don't always hit the holster mark. Also running might move the holster hitbox or something. While we're talking holsters btw, if you could make it so its impossible to holster empty shield bottles and health potions that would be cool. I used to try and lay them down without breaking them - but they've ended up in my holster too many times so now I just release them high and smash them.
Map moving in gondola and Stutter get triggered in Rec Royal
recently (since last update the one before the microtransaction) on oculus at least not sure if it's the same for Vive but I heard it was not doing it on PSVR but there's a bug that when you're on the gondola and you take out your map it just keep on moving, exactly how it is when you look at someone else's map. It's not stable in your hand cause it keep on going to the back of the gondola and getting back so you can't really use it, it might be really confusing to new player who actually don't know the name of the places in the map yet, by example : if I say drop at glamp camp but they can't look where's glamp camp... well they probably won't drop there :p. The stutter okay I think I already talk about it but what I've found out is that it seems to be triggered by Rec Royal in general, once it started the only way to make it stop is by closing the game and reopening it, and these days it has become so often that I would have to restart my game almost every 2 matches, please do something for this, I know you probably can't fix the lag cause by your servers but the stutter is obviously a fixable issue, please could you look into it or at least give us some details?
Map can't be placed back in the backpack without throwing it anymore
I remember back when the game first came out you could pull out your map, look at it, and instead of throwing it forward or to the side to respawn it, it could simply be released near it's spawn point to place it back in the backpack. That was super helpful for tactical situations when throwing a large square object out into the open was not the best idea for stealth. I'd love to be able to place it back in my backpack without throwing it again, so it would always be where I knew it would be when I needed it (otherwise if we play in a relatively small location and I throw it aside, it has a chance to not despawn since it's close by and then when I try to do the motion to grab it again it's not there, meaning that I have to take 4 to five seconds to look for it, which can be a lot of time in a competitive game like RR. It probably wouldn't take to long to patch, either, hopefully. ^^
Can't drink potions while moving (walk mode)
If you are moving, and you hold the shield or heal above your head (Like you normally would), it doesn't trigger. You have to be standing still for it to take effect. This is really annoying bc if im trying to heal and run at the same time, I can't. Thanks!
Many bugs I've noticed that could help improve the entire game play!
1) For people inside the houses in Rec royale, I am able to see them from a distance from the windows (which is supposed to be sealed off, it wasn't like this the previous patch) I think it is because the game didn't load the windows till I gotten closer. 2) Character stuck for walking players near bucket lake, I saw someone stucked there, and I wanted to try to see if it is really stucked , I went in and really could not come out, but after lots of spamming and physically walking around, I manage to jump out, but surely need a fix.(this is in between two of the small houses at bucket lake, near the chest spawn on the small slope) 3)After getting to max level, the sound bug on getting points at the end does not stop. (oops I saw that this is being in progressed) 4)The toilet in Glam camp , it teleport me afew times when I enters it to like 20 meters out of the toilet. 5) If I were to throw any potion away from me, it will disappear after a certain distance ( Probably about 3-4 meters away it seem) even before it lands, the sound can still be heard but just that I cant see it land. Last 2 points is not a really a bug but some inconsistency. 6) Self damage meta ? Some guns like the grenade launcher wont inflict self damaged, but the long range laser launcher will damage you if you are close enough. hand grenade doesn't damage yourself if you are close enough. Should it be standardized totally if all should damage yourself or not at all? 7) Players hiding underground, could we set a minimum level a character can go under, Some of the opponents practically lie on the floor , and we cant see their head but can hear the footsteps and they just appear out when they want. I'll update more when I find out, and thank you so much for all your hard work! I'll do my best to help out as much as I can to report what I think can help improve the game play. I may have videos of recorded gameplay from 1 - 6 point, if you need help to understand more on what I mean, I'll create the video to help you understand, Dev, let me know what points you want to see more :)
Still dead after winning
Was in a game where teammate was dying (waiting to be revived) after we had won. https://youtu.be/gsZDdO2P7-8