Uploadable Audio for Samplers
Braxton Carpenter
Sound is very crucial to a game, without sound, it is not a good game. Any game that I have found to have no sound I have left immediately. As a creator I know the importance of sound, but in rec room I have just had so many troubles with sound. Recording my voice isn't the problem, it's getting good quality background music and sound effects. I've recorded many sound effects and they have all turned out badly. This would improve rec room in so many ways.
Joker
Joker
lightning vr
also have a larger sound effect library, the SFX chip has a few sounds, but putting in more, and making them more custom rather than just sounds from the RRO's would be cool
Landyn J
Yes
Joker
Merged in a post:
Music website
LokeForce
Add a website that will let us upload a mp3 file and merge it into a sampler. Rec room will give the mp3 file a ID and we will have to type that ID into a sampler and it will play that mp3 file. This will much more easier to upload songs and sound instead of getting a good microphone and use 30 samplers to record a song.
joksulainen
This is something i need desperately now
Joker
Merged in a post:
Import gadget
Jay-Blu
I feel like this probably wont have a chance but I feel like there should be an import feature to import audio and maybe images into the game from your device files, everyone would love this, and I mean EVERYONE. And if this isn't possible, I feel like there should be at least like a music timeline maker, which would probably take a while to develop, or a sound roster to choose from
Joker
Merged in a post:
Audio/Holotar Library
Robot J
Audio Library would allow us to port that audio from the library onto the sampler and users could upload their own audio too. If they uploaded their own audio though it would have to go through an approval process. Holotar Library is basically the same except with holotar videos instead of audio
L.O.S ReadyGamer
Hi, about samplers, an idea is to be able to record without the 5s timing, like on a loopstation, (you record, and the sound plays), an input pin for "start recording", an input pin for "stop recording", a pin for once "done".
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