More Quick Comms
In VR Mode, you get a lot of other text options like saying Nice! Help! And you can use the Angry, laughter, love and sad animations on the face. It would be cool how you can get these in screen mode as well in the quick comms.
Currently, you can only sprint while grounded. If you're sprinting and you jump, you will no longer be sprinting when you land. I propose that sprinting while midair should resume when you land. Since sprinting is already so sluggish (unlike in Minecraft where you can just sprint whenever) this makes sprinting in screen mode quite frustrating when you're trying to dodge enemies and obstacles without slowing down.
LET SCREEN MODE PLAYERS TELEPORT
As I stated in my last topic my game won’t let me teleport but I was asking people and staid its a type of mode so pls make this available for non vr players too btw thx for the great game
Multiple Screen mode issues
Soo, I made a reddit post a bit of time ago, but there was no indication it was seen. Since I don't want to do a repost, here is a version that only has the issues : - The handle feature is currently sorta broken on pc. The scroll wheel, used to translate an object, is also used to switch with a holster item. This means that you cannot translate items if you are in a room where you have holsters. - The backpack button should probably use a key position instead of a letter for it's mapping. If my keyboard is set to French, I cannot open my backpack, as the ~ is, in the French QWERTY keyboard, CTRL + ALT + ç. Fortunately, I can switch to English mode, but I know others can't. I feel like either a key rebinding option or using the key instead of the letter would be useful for things like that. (https://recroom.canny.io/screen-mode/p/non-qwerty-keybindings) --- Now for a copy paste of a part of the reddit post : These two next one could range from really bad to game braking : When holding a weapon (but could be when holding anything) your model doesn't show if you are looking up or down. This could range from having to use the emote button to nod to shooting below you, even if, for everybody else, you look like you are looking forward and not downwards. Fortunately, the bullets do go to where the player is looking at in his screen, but that could possibly give an unfair advantage in some edge cases. The map in Rec Royale doesn't work anymore. You can grab it, but it will go way to close to your face for you to see it properly. Plus, since manipulate mode doesn't let you zoom out if you have a holster, you can't use the map at all. Plus, it will now drop your currently held weapon if both of your side holsters are used. This is a huge disadvantage! --- Finally, small feature request, but it would be cool to have the original loading/splash screen that would tell you about the update. --- I know this post is not really in a good format for a Canny post, but I hope that it still helped.
As a non-QWERTY user, WASD movement is very difficult for me because my WASD keys are not in the same location as they are on a QWERTY keyboard. My WASD keys are where the WADG keys are on a QWERTY keyboard, and to push E to grab something, or T to teleport, I push the keys which are K and F on a QWERTY keyboard. This is an old and common problem across many video games, so an existing solution should be available. Of course, key-binding customization is one such solution, but there should also be ways to control movement using a key's location instead of a key's characters. If screen mode is intended to be accessible to locales with non-QWERTY users, this will need to be addressed. https://www.reddit.com/r/Unity3D/comments/3glf32/detecting_keyboard_layout_in_unity/