As a non-QWERTY user, WASD movement is very difficult for me because my WASD keys are not in the same location as they are on a QWERTY keyboard. My WASD keys are where the WADG keys are on a QWERTY keyboard, and to push E to grab something, or T to teleport, I push the keys which are K and F on a QWERTY keyboard. This is an old and common problem across many video games, so an existing solution should be available. Of course, key-binding customization is one such solution, but there should also be ways to control movement using a key's location instead of a key's characters. If screen mode is intended to be accessible to locales with non-QWERTY users, this will need to be addressed. https://www.reddit.com/r/Unity3D/comments/3glf32/detecting_keyboard_layout_in_unity/