Water (or other liquids) for custom rooms
Catnip_Evergreen
It would be super cool if we could add functioning water to our custom rooms - maybe for aesthetics, quests, pvps, and more. For the water itself, it could be placed using the marker pen (even just with the tube tool) and be able to be made either static (unable to move and function as regular water does) or affected by gravity (moves around with its surroundings). That way, we could make pools, fountains, levels much like the one found in Isle of the Lost Skulls, and more.
Your pal -
Catnip_Evergreen
BlueAnt
you can technically do this with glass for decoration and impulse nodes in CV2 to make swimming possible. tho the post is from 2019 so its a bit outdated.
Joker
Joker
Joker
Joker
Merged in a post:
Chemistry tools
D
Dergamezocker111
Here are some ideas
Add a chemistry stand what I mean by that is a holder for glasses or cups and different tubes to transfer one liquid to another cup or glass
3 types of chemical
A chemical that bubbles when u combine it with something else
A liquid that starts to glow when u combine it with water
And Last liquid can be used to make a health potion by yourself but much stronger than the normal one you can mix all 3 liquids individually you can add a drop at the and of the stand where you can fill the mixed brew into a cup to drink it every mix brings a different symptom that happens to the player what is up to you
Tmurfin Murfin
I would be happy with a settable sea level from 0 to the rec room high limit instead of the invisible collision we stand on in the void.
JustYourJoe
You could do a swimming motion in vr to push yourself
Joker
Joker
Merged in a post:
Mechanics
Joshi Gaming
Now some of these may be possible by using the creator pen, but I think more physical mechanics should work in the game. Such as filling a cup or mug up woth coffee or water. Or the mug/cup loosing the fluid it cotains as you delicately drink it. More mechanical features like this would be fun to see in the future, thanks!
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