AI and NPC
Add the ability for creators to program custom creatures with AI to create NPCs.
"Builder" Weather option
It would be great to have a weather option called "builder" that would take away all natural light and they sky around would be 1 base color like gray. (example in picture)
RRO rooms like Paintball and Lasertag have a system that allows players to vote for the next map after a game has been completed. Once the timer runs out, all individuals are transported to a new instance of the map that was voted for. Leaderboard stats are shared among these maps and players are transported together as a group. A map rotation system like this would be a powerful tool for custom room makers to improve engagement in their PVP rooms. Playing the same map over and over can get tiresome. The current tools do not allow us to cheaply or easily replicate the functionality that the RROs have. The best solution available with the current tools risks splitting up players, or dropping players into a game that is already running. Requirements: - be able to vote on the next map on the scoreboard just like in the Paintball and Lasertag RROs - be able to specify which subrooms should be part of the rotation - keep players together so that they don't get split up upon a map change - try not drop players into a game that is already going
Allow searching for Inventions in your Maker Pen palette
I have like 24+ pages of inventions in my maker pen and it would be nice to be able to search for the specific one I need
Lights out! (and torches)
Time to get SpooOOooky this Halloween! With the flip of a switch, engulf your custom room in total darkness, spooky enough to make any pirate call for their mommy. Campfires, torches, candles, and blaster lights will be your only friends. It's the perfect addition to any haunted house, campfire lounge, escape room, or hardcore laser tag shootout!
Change time of day in dorm
It was in the trailer, we dont have it. Allow players to chang the time of day in their dorms.
Emitter Configuration Update Idea
Hi everyone! Here is a list of options that are very much needed inside recroom for all of us creators that need effects. If we would enhance the features of the particle emitter by allowing us to use our own created objects along with the settings below i feel like we will have no issues creating every effect needed for our games / rooms. I know this list isnt fullproof but its a very good start! I hope you enjoy. Particle spray properties Rate The number of particles created per second. If Type is One-shot, this is the total number of particles fired. Spray cone The number of degrees through which particles are fired. Use 360 to fire particles in all directions. Type The Particles object can work in two modes: Continuous spray will create a constant spray of particles (the default). One-shot will create a single blast of particles This is useful for one-off effects like explosions or impacts. Speed The initial speed each particle is fired at, in pixels per second. Size The initial size of each particle, in pixels. Particles are always shown as squares. Opacity The initial opacity of each particle, from 0 (transparent) to 100 (opaque). Grow rate The initial grow rate (change in size over time) for each particle, in pixels per second. 0 means the particle will always stay the same size. A positive value will make particles grow, and a negative value will make particles shrink. X randomiser Y randomiser The initial offset to the particle's position. You can make particles created along a line or in a box with these properties. Speed randomiser A random adjustment to each particle's initial speed on creation. Size randomiser A random adjustment to each particle's size on creation. Grow rate randomiser A random adjustment to each particle's grow rate on creation. Acceleration Change in particle speed over time, in pixels per second per second. Gravity The acceleration downwards caused by gravity. Angle randomiser Maximum random change to each particle's angle during its lifetime. Speed randomiser Maximum random change to each particle's speed during its lifetime. Opacity randomiser Maximum random change to each particle's opacity during its lifetime. Destroy mode How each particle is destroyed. Timeout The time in seconds particles last. Ty for reading and hope to see this in the future.
Searching for wire connectors on large trigger zones
It can be difficult to find the wiring connectors on large trigger zones. Unless the zones are scaled, the connectors remain the same size and there is nothing to indicate which side of the zone the connectors are on or where. For very large trigger zones, it can involve a bit of a search which can be a bit inconvenient. How about adding an 'X' to the side of the trigger zone where the connectors are located, where the center of the 'X' is the location of the connectors. The X resizes with the trigger zone.
Makerpen Palette: Allow searching
Sometimes you forget what category something is under and it can take awhile to find it.