Change time of day in dorm
It was in the trailer, we dont have it. Allow players to chang the time of day in their dorms.
Importing Blender models to Rec Room
I really like building in rec room but i feel like it could go even furthur, i suggest adding in the ability to import models from blender or unity into a rec room room. it could work in a way where people import those models through a verification system moderated by rec room volunteer mods or the team itself, and the model has to stay below 60% ink. blender and other programs have way more options and features to build exactly what you want for your project, i think rec room would be a way higher quality game if this were to get added. i have no idea how to phrase sentences correctly lol
Being able to turn on and off player collisions
So Heres a story Let's assume there are 3 main characters, Player A, B, and C, with 8 other players somewhere else in the map These 3 Main characters are playing an obby game, they all dont know each other Player C Is at the end of a thin beam right next to the checkpoint, and let's say that in this case is really hard to complete this thin beam, and decides to stand still to block players from finishing the stage. Player B and A are stuck now, and have 3 options, Jump around and possibly fail having to the redo that hard part of the obby again wait for Player C to move Or start a vote kick, which they do, but the issue is that, the 8 other players are either far back or far ahead, and they arnt being disrupted, so they all say no, to all 3 attempts This makes it so the players have to wait X amount of seconds to be able to continue playing the game again, and every second they wait makes it more likely for the player to leave the game, which is bad for creator since the creator wants to study player playtime and have more players play for longer And having 1 player disrupt the fun of others isnt And so, being able to turn on or off collision with players would be a fix to this problem This also solves problems such as Large amounts of people in a matchmaking box waiting for the game to start Players needing to get to a place but there is so many players going to the place the door is clogged and a lot of other scenarios that I'm probably missing So TL;DR : being able to turn on and off player collisions so players dont have to deal with other players being trolls
Facial Recognition w/ Holotars
Basically making holotars more realistic. On iPhone, you are given the ability to make different faces than RRO prompts. Currently, it’s the smile to frown while recording holotar. It doesn’t even show the RRO prompt when making the face on cue after selecting the save on holotar. Also, please make holotars less ink. 5% is A LOT! :P
Dorm room bulletin board as prop
I'd like to see the primary elements that make up the dorm (mirror, weekly stand, and bulletin board) all as separate props that can be added, so that we can actually make our own functional dorm rooms using the clubhouse feature.
CV2 | Is Visible Chip
It would be nice if we had an official way to detect if an object, player etc was visible to the player's camera.
Camera and Camera Screen Gizmos
A camera and camera screen Gizmo. The camera could have customizable field of view, zoom, and maybe lists for objects and players that the camera can see. While the screen would be hooked up to it using circuits and could have customizations like grain, hue, and possibly filters. Camera In: Fov - Float Zoom - Float Enabled - Bool Out: Visible Objects - (List) Rec Room Object Visible Players - (List) Player Screen In: Filter - Int View - Camera Enabled - Bool Out: Nothing that I can think of but there could be some useful outputs On configure Hue - Likely a bunch of different color names
Resize Player [CV2 Costume Dummy]
So, Full body costumes are amazing, but I feel like there could be more freedom with how players can dress up. My suggestion is to make a way to rescale a player to a certain size. Very similar to the self scale feature... but no Maker Pen needs to be held! I added an image to give a demonstration of how it will work, but here's a worded explanation. Basically, after creating a costume, you will have an option to configure it. When the configure menu pops up, scroll down, and you'll find a box that says "Scale Player By..." You can type decimals and integers into it. Negatives will shrink the player, and positives will enlarge the player. Zero is the original size. When you equip the costume, your avatar will be shrunken or enlarged based off of what you put in. I'd also like to say, your perspective will change with your size. Hope this makes sense! (Rec Room, please add this!)