Essentially a chip that can provide more fine tuned Impulse Volume options. It could be set to accept a Player ID or Object ID as an input, and then have configurable options such as; *Applying a static direction to impulse towards *Targeted impulse towards a tagged object/roled player *Target a specific given Player/Object ID And then we have other options to pair with the add/set style of impulses *Continuous, in which the chosen impulse will be constantly applied as long as the ID is given. *Blip, in which the speed will translate into a literal distance and effectively teleport the player as close to the target in that direction as possible Any other options are equally acceptable, and none of these are 100% necessary, just neat.