The hit box for the sword and cutlass is inconsistent in pvp. When running and slashing someone, it rarely kills them. We have health at 1 so It should always be a one shot kill. Please address this asap, it can't be that hard to fix. Also please add an actual knife prop. Thank you.
The Slowdown Bug
This issue affects sprinting and teleport delay, and causes players to slow down noticeably for periods of time. It was first reported by our Stuntrunner community, but it affects all activities. We've seen strong and repeated evidence of this issue, but it remains very hard to reproduce reliably, and therefore very difficult to fix. Any information players can provide about how to reproduce the issue reliably would be super helpful, and we'd really love to get this one fixed as soon as we can.
Drawing on sticky posters, notes, and clipboards produces inconsistent dotted lines
Markers do not mark consistently on sticky posters. This seems to depend on the speed at which the user is moving the marker along the drawing surface.
ABOUT THIS BOARD
If you need to report a bug, please use Happyfox to email us the details: https://recroom.happyfox.com/new You can also report bugs by sending this command to RecBot on our Discord: !bugreport This board you're looking at--the "Known Bugs" board--is for the bugs we already know about. If a bug affects you in a bad way, upvote it to let us know! There are lots of other bug reports we know about! But we don't post them all here. The issues we post here are stuff where We know about it We keep getting repeated reports about it We want people to upvote and discuss how big a problem it is Please also share details (in the discussion threads of our posts) about how it happens and how it affects you. Details on how to reproduce really help us fix this stuff! To keep it focused, we're the only ones who will post here. Please don't report bugs here! If you do, we won't ignore them, but they'll take longer to get noticed, and then they'll get removed from this board.
Maker Pen users in self-scale can't teleport to exit self-scale
The way self-scale used to work was that users could point at the ground and teleport to return to normal scale. That behavior is currently broken, and the only way to exit is to drop your Maker Pen (which teleports you to the place you last stood on the ground :-/ ).