To be able to make RPGs, player-made quests, etc., we need to be able to have persistence of items in hands between rooms. If I have a sword in stage 2 of the quest, I need it to move with me to stage 3 like current quests do. Similarly, I need to be able to pass my current score to the next room. This would enable RPGs and similar experiences that can pass “experience points” or something similar. This may also be a case where persistence not only occurs when moving from room to room, but also from different visits. When I come back to a room a week later, I may want my stats to be maintained from my previous session