Thrower/Launcher gadget for objects
F
Faberim
Right now, the only ways to "throw" objects using circuits are via gizmos or respawners that don't reset velocity. It would be great to have a gadget that could launch objects! I imagine a few ways this could work:
-Object Impulse Volumes
Similar to impulse volumes, but they set or change the velocities of objects instead. This could be fun for a one-person tennis challenge or a Portal-themed game.
-Cannon gadget
This could have inputs similar to respawners: object IDs or tag-based launching. It could have input pins like Object ID, Launch by Tag, and Launch Velocity.
-Add a "set velocity" feature to respawners
If vector math becomes a thing, a respawner could take a vector as an input and set the velocity of what is being respawned that way. Otherwise, the launch/throw could depend on the angle of the respawner and a velocity input.
Joker
auxvr
we stan the grabbity gloves
darth panda1256
And possibly ways to deflect lasers and paint from weapons
Joker
Joker
Merged in a post:
Ability to allow physical objects to be effected by impulse volumes and an option to disable players being effected by impulse volumes
Robot J
What about an feature where you can make impulse volumes effect object or not effect players. It could be great for some custom rooms say like you want to make an cannon that fires cannon balls. You could insert the cannon ball in the cannon and it would fire out and if you went on it or glitched in it you wouldnt be sent flying
zombie878
Imagine with this will be able to simulate portal.
Joker
Merged in a post:
objects effected by impulse volumes
B
a bit of a random request but can we have objects be effected by impulse volumes
also posted on reddit
Joker
As you mention, this is somewhat possible using a Piston gizmo and a Clamp gizmo. The big limitation with that is that an object needs to be "defined" as launchable during development by actually connecting it to a Clamp. What you're suggesting would allow any arbitrary physical object to be launched.