Control gravity amount for objects / weightlessness
AfewGoodTacos
A setting for "is weightless" for any object or makerpen object would be nice to have. This would essentially cause the object to not respond to any gravity. If left alone, it stays in space. If something collides with it, it will drift off in the direction it was hit from. Some default drag would also be nice so it doesn't endlessly drift away.
This is already very easily done in Unity. It would be great to see this option added to objects in a future update!
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(this request is to change gravity on objects. there is a different request for an option to change the gravity affecting players, which is posted in comments --admin note)
Posi Cat
A simple checkbox of "Gravity" would do for most cases. It would make any flying devices a lot easier to program. You would only need to add velocity for it to move up or down, instead of having to balance out the force of gravity which gets fidgety depending on room cpu and network heat. If something would just retain it's inertia and not drift back downward it could lessen network load as well, having to constantly push against it.
Joker
PolarBear4
???
Flumbonpascility
@jammmy-the-gamer-the-minecraft-gamer: why the confusion, or have I gotten it wrong?
PolarBear4
Flumbonpascility: im confused
PolarBear4
Flumbonpascility: its not so players can walk on walls its so we can float in rooms and its the same with objects
PolarBear4
Flumbonpascility: Another thing i want to show you my PVP add me my name is DarknessMan2341 and I don't have a microphone
Flumbonpascility
@jammmy-the-gamer-the-minecraft-gamer: sorry for the late reply but, when I went to add you I couldn’t find you as a player
Flumbonpascility
@jammmy-the-gamer-the-minecraft-gamer: however it would be cool to be able to walk on walls though, wouldn’t it?
PolarBear4
Flumbonpascility: walking on walls is my other idea for another day
PolarBear4
Flumbonpascility: i have a new rec room name it is SpookyBear4
Flumbonpascility
So I will post this to try a and help clarify.
The idea is to add a way to set artificial gravity on maker pen objects so we could make a map where we could walk on walls or the ceiling.
Joker
Merged in a post:
Gravity/Physics Mood Chip
Rose
My idea is for a physics mood chip that allows you to configure the physics engine with basic and advanced options. For example, gravity strength and direction, air resistance, etc. You could also configure it to affect only players, only objects, or both.
Colin O'Brien
Well. You can increase jump height
DaBeezNeez
Sounds like the perfect implementation of the density control we are given when we configure while editing.
Joker
Joker
Gravity option for players:
B
Joker: i want mine un merged because this is for weightless and mine was for higher and lower gravity for players and objects
Joker
B: Your request said "rooms where you need things to fall at a slower or faster speed"
I took that to mean objects. More importantly, the people who voted on your post probably took that to mean objects, so the votes should count towards the post above. If you want to support the request for different player gravity, you can vote for the request I linked.
B
Joker: yea but mine implied that all objects and players would have the same gravity unlike how this is implying you would have to do it for every object
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