Set Position and rotation
Tameno
i made a very similar suggestion to this https://recroom.canny.io/creative-tools/p/move-to-location-chip, someone should merge mine into this one
itsAedan
WE NEED THIS TOO VERY VERY MUCH
Joker
Merged in a post:
A Respawn Chip with coordinates and vectors
yoes
(NOT TO BE CONFUSED WITH RESPAWNERS V2)
I made a suggestion a day ago about adding Player & Object respawners to the palette. I think we should also have a chip that executes the same functionality, you input a vector and a facing, and it respawns the player. This input will allow all yellow types as a target input.
Joker
Merged in a post:
Set Object's Position Chip
ThePigMasterVR
A chip that would change the position of an object relative to an object, player, or AI.
This could be a replacement to the object respawner and can be an alternative way of attaching stuff to players. (By setting an object's position relative to a player.)
Joker
Ehh, I'm confusing this with Respawners V2. Are you saying here that you want the emphasis to be on the vector input? Meaning, you want it to be more dynamic?
The way Respawners work right now, you have to "physically" rotate the spawner itself, or move it. So you're just asking to be able to do the same thing using number values?
yoes
Joker: Yeah, I’m hoping for a vector and rotation input, so that we can point players in a certain direction.
I’m also hoping to allow a target input instead of a player input, which will allow us to spawn stuff like AI, objects, and players.
Mythic_Impulse
Say you wanted a trigger volume to activate this chip. There’s an object and player output on the volume, so how would you have it respawn both objects and players? I think there should be a Combatant Respawner and Object Respawner
Funn Punn
Mythic_Impulse: One respawner is enough!
Maybe we can have a Spawn Combatant function AND a Spawn Object function! That would be WAY better than having 2 different spawner chips!