A "Void" subroom
FadedWhisper
Have the ability to make a "void" subroom. In the void you could build props that could then be used in other subrooms without taking ink until spawned in. There could be a get object from void that would have a vector, a string, and an execution. It would output a success and failure execution and an object port. When the chip receives the execution it would spawn the object with the tag that was written in the string. It would spawn the object at the position the vector lists. There would also be a send to void chip that would take an execution to send an object to the void. A use for this would be RPGs because right now it is almost impossible to have multiple weapons and weapon types due to ink. If I wanted a weapon in an rpg I would have to have that weapon in every subroom.
Landyn J
Well, I like this idea but it should probably be called instantiate. Also there would need to be a way to despawn all instances. AND we need to get recroom object out of the chip
Doge
this would be amazing for my plane crash game.
hello hello
yeeeeeeeeeeeeeeeeee
Braxton Carpenter
I think this is a brilliant idea. I'm not sure if this would be at the top of Rec Room's list of things to do. But this would be a cool option. I think there could maybe be more you could do with this as well. Very interesting idea.
FadedWhisper
Braxton Carpenter: thank you
DementedSpy
You are a genius.
FadedWhisper
DementedSpy: thanks