The animation gizmo provides no dynamic motion like the rest of the gizmos do, so it would probably be the easiest to implement into V2.
Functions would be:
  • exec Start Input with Parameters int Speed, bool Stop At End, bool Stop at Start, string Loop/Ping Pong | exec Started Output
  • exec Stop Input | exec Stopped Output
  • exec Reset Input | exec Reset Output
To provide parity with V1.