Costume role restriction and circuit function
Syntael
Key roles in a game need to be easily identified so I'm using a costume for that. This is a good visual indicator for the users that this person has special capabilities so it provides a richer, more intuitive experience. Here's the challenges tying costume to role will introduce:
1) Because that role is critical, I have to put each team into a separate "pre-game equipping area" and not let them leave until costume is equipped. Add chips, area, and 2 additional spawn points per team to ink requirements.
2) I need to protect the equipping area by placing it in an inaccessible area otherwise anyone could put the costume on before game start.
3) At game end it gets really ugly. I have to put the costumed player back in the equipping area and not let the next game start until all costumes are removed. Otherwise when the teams are randomized both costumes could be on the same team. More circuits, blocks me from using the scoreboard to start the game because I need to use a button to check the costume states. More cost, less intuitive experience.
To alleviate that we need some enhancements. Dummy equip needs to be role-restrictable. We need a pin that will on input remove the costume, then I can ping the dummies on game end. Ideally a pin that outputs the last equipped player so I can remove their roles, but that would be icing as I can handle that with a minimal amount of circuitry.
f
forbym
Let's assume you have a "put on" pin that takes a Player ID and automatically puts the costume on that player. If that pin is connected, the button for equipping the costume is removed. Would you still need the costume to be role-restrictable? Would you need a "take off" pin or is it enough to be able to take the costume off by sending a negative number to the "put on" pin?
Syntael
forbym: you don't need both, but it's nice to have flexibility. Role restriction allows player choice without the need for additional circuits. I could make a my own button with a role role mapper if I had a player equip pin, but I'd rather save the ink. Role restriction allows a limited number of players to choose, circuit assignment allows explicit assignment such as random selection.
A dedicated remove pin is cleaner I think. No need to convert the game end signal to a negative value to remove all costumes for example. Easier to understand for new creators as well because it is clearly labeled.
Joker
Merged in a post:
Input tab on costume dummy
Filosof
Would it be possible to add an input for assigning a player id to a specific costume?
I've been working on a board game in RR and I like to be able to give floating title/condition cards above a player's head. Before I was using cards with an extra piece to stick inside of the player model and hold it in place. Since costumes were added recently, I would like to update this so the card can't be stolen or accidentally grabbed, but I'd like to have the ability to remove it if the player doesn't want to give it up.
Joker
Merged in a post:
Costume Chip
Zofto Gaming
I think it would be cool if you could make a costume chip so you ca npress a button or go thru something and it will equip you with a costume
Joker
Change title from "Costume dummy enhancements" to "Costume role restriction and circuit function"
Joker
Merged in a post:
Tag restriction for costumes
Syntael
You can tag a costume dummy, you can restrict certain roles from picking up tagged items, but you can't stop a role from putting on a tagged costume.
Would allow for better support of role based game. Example, a player is assigned the medic role, only the medic can put on the medic costume. Currently anyone can steal the medic's costume and tagging the dummy serves no functional purpose.
Joker
Merged in a post:
input pin to unlock a costume dummy
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forbym
costumes could be used as in-game rewards: e.g. beat this mini-game to unlock this costume and wear it within this room. for this, it would need an input pin similar to the unlock pin of the room door.
yoes
I’d also suggest forcing players to equip a costume based on role
Stryker
I was just thinking of this. Just need to add pins for Put on and Take off costume.
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forbym
Stryker: if you send -1 to the "Put On" pin, wouldn't you expect that that results in taking off the costume? ("put on to no one")
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Duke54
Wow, you're making some elaborate games! Message me the name of one of your rooms so I can check it out ;)
Michael Adams
I was thinking about this today and I thought maybe you could lock it behind a physical door that unlocks when you accomplish something, can dummies be manipulated with gizmos? Could maybe just drop it below the ground and bring it back up when needed?
Syntael
Michael Adams: couple challenges with that. Gizmos are among the most costly of gadgets at. .6 ink. Also once the dummy is exposed anyone could still activate it. I usually spawn someone in an isolated area room with no way out then port them back once they've equipped the costume.
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