Creation Object Connect To Gizmo
Jeff07734
For gizmos in V2, I'd love to see the ability to connect an object to a gizmo with a chip. If the object is being held while this chip fires, it would let go.
Or perhaps there would be a "Connect Object Politely?" bool input like many other gadgets. That would then need the chip to output if it was successful or not.
This would allow us to create dynamic interactions to objects with gizmos. With gizmos right now, you often have to have a copy of the object you want the player to interact with, that is just hidden away until gizmos need it
Ideally, this would come paired with a Disconnect From Gizmo chip, and perhaps a Creation Object Get Connected Gizmo node too
Joker
OK, if I understand correctly here, you're not asking for what a Clamp gizmo does now? Because that establishes/disestablishes a gizmo connection (ignoring the bugs it has).
Instead, are you asking for an object to become connected with the relative position and orientation it has at the instant it connects?
Is this request here like what you want?
https://recroom.canny.io/creative-tools/p/gizmo-for-grabbing-ie-arbitrarily-locking-position-and-orientation
Jeff07734
Joker: Yes, it appears to be similar to what I want, but this would also allow arbitrary objects to be connected.
Jeff07734
Another strange state of an object to consider is one that is being animated while a gizmo tries to connect to it. I don't know what to do about this one, but I guess it would just be whatever happens when you try to do it with the maker pen.