Custom room settings to better control voice volumes.
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I Kill Pigeons
The audio drop off implemented for Rec Royale has affected some custom rooms in a negative fashion. If someone's towards the back of the stage in the Performance Hall, people off stage can barely hear them.
This specifically is impacting a play production we're wanting to do & I'm sure other player performances as well, not to mention the Dev Q&A in ^TwoFerns.
I suggest a custom room option to enable hosts to be heard everywhere in the room like they were nearby. Not as loud as using the microphone, just the same volume they'd have if they were next to you.
This would allow people putting on a production to be heard clearly by the audience no matter where in the room they were & also keep the audience fairly quiet so they don't interrupt a production.
Tamara Hughes (mamamonkey)
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DrummerGeek
Another option would be the ability to prevent audio dropoff for anyone on stage in the Performance Hall, Lounge, and Amphitheater in the park.
Dave
Part of this has been fixed with the intro of the Conference Microphone. However, if trigger zones could be set to the player volume settings that would make things even more interesting. That way players on the stage, in the trigger zone, can be heard in 2D audio, while the crowd, which could be in a different zone, could be in a slightly muted area.