Joker
Merged in a post:
Tools to edit the corners and faces of objects for advanced users.
T
TheEPICpie
I would like to see two different but very useful tools that would serve a similar purpose.
The first tool would be a corner editor; A tool that would allow users to move and add corners to a given shape. Much like a similar tool in Little Big Planet, this would give users the ability to manipulate the corners of an object to give more control over it's shape for individuals more familiar with traditional 3D modeling. This would allow users who use the tool to make more complex, smoother, yet more often less resource intensive objects that have more detail but fewer faces and corners than trying to brute force more complicated objects using the current creation tools and basic shapes.
The second tool is one that would allow users to change the texture and color of the individual faces that compose an object. Just like the first tool, this would give the users who use this tool a better ability to create more detailed objects using less overall resources.
These two tools combined could give people who use them an incredible amount of control over what they make that is currently missing in the present game.
CrazyTanker
Is this even possible (without a complete rework) with the system rec room uses?
Joker
Merged in a post:
Boolean tool. (Cut out of shape)
CrazyTanker
Similar to other posts but more descriptive. Simply select a target and a cutter. When confirmed, the area where the target and the cutter intersect will be deleted out of the target.
Joker
Merged in a post:
Chip and Smooth Tool
Skit_Broz
In RecRoom, it would be cool if we were able to chip and cut things from objects like squares and 3d models! The Smooth tool is used like the select tool where you can hold it down on like a cube or a rough object and will push it into itself to smooth!
Skit_Broz
also try to spread this by link!!
Skit_Broz
No, it is for structures to chip and smooth out, not terraform
JustYourJoe
If so... its already planned
Tony Abbate
Honestly has anyone looked at SecondLife's primitive shape options? I never feel like I'm constrained by it.
-hollow
-cut
-Twist
-hollow%
-put different textures on different faces
I don't generally look to plagiarize systems from other games, but frankly this is 100x better than what we have, please investigate and use for inspiration.
Chase
Merged in a post:
To be able to hollow out stuff
J
Jack sal
To be able to hollow out the cones, triangles, extra would make it cool and easier for making stuff
Joker
This isn't quite planned yet, but the planned Terraform tools will have features like those discussed in this thread:
This thread is more focused on smaller-scale sculpting of objects. Keep showing your support and sharing your ideas!
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