Gizmo Suggestions
Harrison
Gizmo Ideas
Pistons - Ability to change the max piston range with circuits. Would also like a custom parabola setting where we can set the height and length and have it follow that path, eliminating the need for extra pistons and circuits.
Look At - Ability to send a player id to track instead of an object. Let us set multiple objects to track (like how the sign has multiple messages) and an input to select which one in the list to track.
Rotators - Ability to choose between two modes: RPM and angles. Angles mode would let us send an input (in degrees) of how far we’d like it to rotate. Also currently if you don’t get the rotator in the exact center of the object you’re trying to rotate, it’ll spin offset. There should be an easier way to rotate an objects exact center.
Projectile Gizmo - This would let us send an input to shoot a paintball/laser from the gizmo as if it were a weapon. In the settings we could change between paintballs and lasers, and between pistol, burst rifle, sniper, shotgun, and power weapon. I also would want the gizmo to check what else is connected to the parent/child gizmos so it doesn’t collide with itself and not show the shooting animation.
Handheld Gizmo - This would let us have a grabbable point that the player would pick up. It would have physics like a regular object too. It could have multiple outputs: Player id of who’s picking up, holding, or dropping the gizmo, button outputs of the controller (so we can activate circuits based on trigger).
Object Spawn Gizmo - This would let us set a tag of which object(s) to spawn in this position. Could use the same system as signs where we have a list of tags and choose which to spawn with an input.
Seat Gizmo - This would let us send a player id to have sit in position (or make it grabbable/teleportable like a chair). It would show the TV mode for those who have that enabled. Any teleport would immediately eject the user. An input to elect the player. Outputs player id of who sat in the seat, is currently in the seat, or ejected from the seat.
Thruster Gizmo - Different from pistons, these allow movements with acceleration and deceleration. There could be a setting to allow movement independent or dependent of its parent. Can be used with a seat gizmo to make a car (;
Joint Gizmo - Self-explanatory. Think of a joystick that you could grab and move around but the bottom stays in its position. Settings to allow how far the joint can move before it stops, only allow movement in one/some directions (levers, joysticks, doors, knobs).
Push/Pull Gizmo - Pull or push tagged objects or players to/from it’s position (like a black hole). Settings to set the radius it pulls/pushes and the acceleration.
Ladder/Teleport Gizmo - This would be attached to maker pen objects for custom ladders or teleport spots. The resulting teleport position would be where this gizmo is located.
Particle Emitter Gizmo - I know this is planned on canny.io but I thought I’d give input on what effects we’d like: Confetti, scalable respawn effect (orange squares), grenade explosion, smoke (similar to a smoke grenade), dust particles (seen in dodgeball gym, darkness (like in the cave of ILS quest), wind (from fire watch tower in Rec Royale), and maybe even some new ones we haven’t seen before: rain, fog, sparks, bubbles, etc.
It would be convenient to give every gizmo a reset input/output like the chips so we can reset positions.
Let me know what you think about all these, or if you have more ideas for gizmos and I’ll add it here to the list!
Mangoes are on sale at coles
“Posted June 27, 2018” 😔
HarryPorpise
I’ve been wanting all of these lol
BiggleStarch
Your IQ has increased by 14258.09142
Ryu
Merged in a post:
Gizmo Improvements
J
JollyDog
I did quite some experimentation with gizmos by now and I would like to share my opinions on how to improve the currently existing ones.
- Remove the on/off pin. 95% of the time I just connect a constant 1 to it and that gets annoying quickly. If someone really does have to control speed and power at the same time, he can always add a multiplyer or comparer chip before the speed input.
- Allow overwriting numeric settings (or at least acceleration and smoothing) from a pin. Or move the setting to the pin completely and remove it from the settings. Allows better control for the creators.
- Make the gizmos fit into the 10cm grid. A size of 10x10x20 cm or 10x10x30 cm would be good for example. This is not important for pistons, but rotators and look-ats have to be positioned very precisely to the objects. And doing it perfectly is pretty much impossible currently.
Brayden Dickelman
For the first and third one u already can just turn on move to target and change that
f
forbym
as far as I remember there should only be one suggestion in each posting :D
Mangoes are on sale at coles
My opinion: YES YES YES!!!
LokeForce
Look at player gizmos
AJackDaniels
This would be so incredibly useful for the place I’m building!
J
JollyDog
Yes, joints please!
Not sure if all of those really qualify as rr "gizmos", as they appear to be movement related ("Make Stuff Move"). But of course it would be cool to have them.
Is the thruster a rocket engine like the one from the RC car?
I don't think "darkness" is an emittable particle...
Not sure what wind in Rec Royale does, but the wind from Propulsion would be great too.
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