Gravity chip and player collide with object Event
EVERTIDE_RR
So this gravity chip works by a directions (Vector3) , Players/object ,and a magnitude of the gravity .For example if you were to set the magnitude to 0 i would be like 0 g, but if it was 1 i would be normal gravity, last of all if it were in the negatives it do the opposite. And the Player collide with Object event (we will call it PCWO for short) will work by detecting if a player collides with a object ,which it will give the position of the collide , the player and, the object.
Cybreak
for the gravity chip; it would probably work like the "Vector Move Towards".
for the player collide; you can already do this with other means but it would make it alot more easier