So this gravity chip works by a directions (Vector3) , Players/object ,and a magnitude of the gravity .For example if you were to set the magnitude to 0 i would be like 0 g, but if it was 1 i would be normal gravity, last of all if it were in the negatives it do the opposite. And the Player collide with Object event (we will call it PCWO for short) will work by detecting if a player collides with a object ,which it will give the position of the collide , the player and, the object.