Hand Collision
BearDaBear
Hand Collision is a way to make the game more realistic to players, basically when they touch a certain object the hand dosent go through and instead stays on it, this is already a think with screenmode players but we cant enable or disable that feature, and so i recommend adding it to VR players by using the configure tool on an environmental object and enabling it there.
NBear50
But it’s already a thing on PC? That’s the only platform that matters right?
BearDaBear
just realised i misspelled "thing"
Spellbind
I think a rework for physics on non pcvr platforms is already in the works.
NBear50
WAYYYYYY to much computing power. Rec room still crashes daily, they cannot handle more collision
JustSans
NBear50: how come half life alyx does it fine. and also with super high graphics
Shortgtan Waterson
NBear50: the only thing I’d see them needing to do is make hands physical objects
darth panda1256
JustSans: I believe because it's single player, so your computer handles it instead of the servers processing it and then displaying it to all in game players.
Chocolate.
JustSans: keep in mind that rec room runs on almost every platform. Every platform would have to run it aswell.
Bobrobot1
JustSans: try running Alyx on Oculus Quest 1. I dare you.
JustSans
Bobrobot1: cant buy it. not enough money.
Bobrobot1
JustSans: it was a joke. The Quest 1 uses a Qualcomm SnapDragon 835, which is nowhere near powerful to even begin to run HL:Alyx. It's simply not possible. You can't say "Alyx can do it" when Alyx can't run on Quest.
Jack_of_Clubs
JustSans: usually people on pcvr have much more computing power than standalone vr will have for a while
urnotfunny123
Bobrobot1: it wasnt funny