Link "other gadgets" without needing a gizmo
AfewGoodTacos
It seems wasteful to require a gizmo to facilitate parenting one item to another.
Example:
I want to make a flashlight. The body of the flashlight might be .63% ink (as a physical object). But then I need a light. The light is also about .63%. But
THEN
i need to connect the two together, and the only way to do this is to use an additional gizmo (.63%!) to act as the connector between the light and flashlight. This ends up making the entire flashlight cost almost 2% ink! That seems ridiculous to me. If I didn't have to use that intermediate gizmo, I could save almost 1% ink.So, my proposal is any gadgets labeled as "other gadgets" should be parentable to other objects without needing to use a gizmo. Things like the radio, samplers, lights, trigger zones, etc. Just wire one to another and be done with it.
Joker
Merged in a post:
Parenting (attaching objects to eachother)
Lemon Scented
using the wire tool, you could parent one object to another, the item the wire starts at becomes the parent and where the player releases the wire onto becomes the child, the child will copy the position and rotation of the parent, but not the other way around, or perhaps have a group system, where objects can be grouped together using the select tool, and then move as one object unless you enter the group using the edit tool. there of course, could be children of children or groups of groups. this would be massively useful for grouping objects that are part of the same thing, but cannot be merged into one object because some components are climbable or some components are props
Joker
Merged in a post:
Wire objects to other objects
DrummerGeek
Right now, the only way to move multiple objects as one without selecting each is to attach them all to a gizmo. It would be nice if objects and props (in my case, lights would be the biggest win here) could be wired to each.
To prevent the mess of wires this could cause, I would recommend allowing each object to have one parent and one child connection. So you could chain multiple objects together in a predictable fashion.
This would allow things like lights to be combined with a maker pen shape and moved with it, as well as objects of different modes (physical, environment, decoration) to be linked as well when moving.
Alternatively a group option would also solve this.
N
Naxeiq
I don't think we should limit this just to "Other Gadgets". Every single object in the game should behave like makerpen objects such that you can merge them. This includes gizmos, props, and other objects. They should all be able to be merged.
AfewGoodTacos
Naxeiq: +1