Map Rotation
planned
N
Naxeiq
RRO rooms like Paintball and Lasertag have a system that allows players to vote for the next map after a game has been completed. Once the timer runs out, all individuals are transported to a new instance of the map that was voted for. Leaderboard stats are shared among these maps and players are transported together as a group.
A map rotation system like this would be a powerful tool for custom room makers to improve engagement in their PVP rooms. Playing the same map over and over can get tiresome. The current tools do not allow us to cheaply or easily replicate the functionality that the RROs have. The best solution available with the current tools risks splitting up players, or dropping players into a game that is already running.
Requirements:
- be able to vote on the next map on the scoreboard just like in the Paintball and Lasertag RROs
- be able to specify which subrooms should be part of the rotation
- keep players together so that they don't get split up upon a map change
- try not drop players into a game that is already going
Fred
This would be perfect for Rec Rally since there is only one map
Aden Khan
The new door features make this possible. Just add an impulse volume that activates a door to the map depending on what was selected
N
Naxeiq
Aden Khan: This is going to be too expensive and crash PSVR and quest users, unfortunately. Designing a system like this using the doors would mean we'd have to sacrifice a large portion of the experience just so everyone can play. It would be much better if the optimized system that is used in Paintball were also available in custom rooms. The new door features does not reduce the need for a map rotation system.
Aden Khan
Naxeiq: I've been able to do it, no lag or problems at all
Wyatt Russell
Can't this be deleted because of the new door features?
N
Naxeiq
Wyatt Russell: only kind of... I would rather not have to build a whole system for this including the UX when a perfectly good UX exists in RROs like paintball. Ink is precious and we really don't have a lot of tools to make a robust UX for this.
Mythic_Impulse
I really like this idea, it allows you to make multiple maps without players getting too dispersed across all maps, especially if the room is unpopular
Rukifellth
playlists is NOT functioning the way we envision map rotations to..
Meriesa
planned
Planned
BlueGleam
Meriesa: cool, looking forward to this feature