Optionally synched Text v2
complete
MattPowerhouse
Being able to display text locally w Text v2 would be fantastic for use as a visual indicator/cue in proximity or role-based interactivity with an item or environment. Imagine making a room where a scene is acted out and each player chooses a role and is given thier own lines via local text while the audience only sees the performance.
Jay
marked this post as
complete
Jay
marked this post as
in progress
MattPowerhouse
Jay: Woot! Get ready for Teleprompters, Orange Bucket Acting Troupe.
Mythic_Impulse
Jay: any news on when this will come?
Jay
marked this post as
planned
MattPowerhouse
Jay: Yis!
yoes
MattPowerhouse: imposter amogus sus !!
Jay
Merged in a post:
Local Text
ThePigMasterVR
I want to be able to have local signs and text, I really want this because I'm gonna try to make a store when leaderboard stats come to circuits V2 and I want players to easily see how much currency they have.
Joker
Merged in a post:
Button text should be local
h
I want to make a button that displays the name of the local player, but it displays the name of the authority, not the local player!
Please make it so that when you call a Set Button Text chip, it would only change the button text for the player that called the chip, not for all players!
Mythic_Impulse
At some point in the future, a bunch of gadgets may become local. This is something I really want to see as well