Role based Team Radio permissions
DrummerGeek
Right now the only thing we can define for team radios is if everyone has it and at what range the radio is enabled.
I am proposing the ability to disable talking or hearing the radio (independently, so someone could hear but not talk, someone could talk but not hear) via roles could open up a lot more possibilities.
Another thing that could be really useful is the ability to remove the team requirement altogether. Add a radio channel option to the roles as well so we can have defined radios that may be team based by default, but could be redefined to allow for double agent type games or for non game rooms that need multiple lines of communication (like a theater for instance)
D
Duke54
Upvoted! Radios are controlled via the 'game rules' chip which has a bunch more rules that would be great to have dynamic as well. Check out and upvote my suggestion which would include not only radios, but a ton of other game rules as well: https://recroom.canny.io/creative-tools/p/game-rules-chip-change-individual-rules-during-play
Shadow122798
A option for that would be adding it to roles. In doing so you could apply a role while holding an object. Allowing you to talk to your team. Then remove it when they let go. Disabling the radio. Im all for more control on radios.