Trigonometric function implementation with Circuits V2
complete
yoes
This will help us create more math intensive 3d based games and toys, such as a flight simulator, boat racing, special weapons with custom projectile paths, 2d and 3d graphing, custom vehicles, etc.
Ideally, we'd have access to all the ones listed in this subsection: https://tc39.es/ecma262/#sec-function-properties-of-the-math-object
I understand that you probably cant do all of them, so heres my shortlist instead: sin, cos, tan, asin, acos, atan, atan2
The Squadrent
im am really confused of what was added
MattPowerhouse
Woo! 🤓
UblockGaming
I have no idea what any of this means but all i know is, if it gets us vehicles and custom weapon making, heck ye
Tyler Wolf Leonhardt
complete
Kerstetter
I have no clue what you’re talking about, but I like it anyways
Tyler Wolf Leonhardt
in progress
Pancake992
Tyler Wolf Leonhardt: very cool (😎)
Tyler Wolf Leonhardt
My plan is to implement Acos, Asin, Atan2, ATan, Ceil, Cos, Floor, Log, Round, Sin, and Tan. Some of the other functions in ecmascript can be implemented using these + other nodes we already have. Hyperbolic nodes would be difficult at this point but if they become important please open another request.
B
Boomers am i right?
I have aids and desperately need this