Tube modification through circuits.
presto.exe
So I know we have the new tube settings to use in rec room, but what if we where able to modify tube points through circuits v2?Before anyone tries to shut down my idea let me explain my vision.
Basically, how I think this is gonna work is when you edit a game object, you can configure specific shapes in a game object. So what if you had tubes in a game object and you configure a tube? Well It shows on the top of the configure a
Tube id
. You can use this tube id to get specific tubes from a game object. And when you have those tube id's then you can get information of that tube containing how many points it has. Then you can use Circuits to add, remove, or set the positions of points from a tube id. This might take a bit of effort by the dev's since idk how the backend fully works. But if this does get added then I can see people making rope physics or making dynamic objects to save ink. Oh and last thing adding points takes up more ink and if the ink is filled up then It will error and not work.Cybreak
if they were to add that ("The mainipulate tool") they might as well add every other maker pen tool to circuits. i see your point though, it would be pretty cool
presto.exe
One thing I forgot to mention was this. Changing a tubes point position sets the position of the point via world position. But the second the point stops getting transformed, then it immediately becomes a child of the whole tube.