Mock Player for circuit testing
closed
Syntael
Debugging complex circuits can be difficult work, especially when roles, teams, or stats are involved. The current approach is to have a friend stand around and be your guinea pig or to log in to a second account. I propose a spawnable dummy in the maker pen that has all the properties of an actual player:
-Have a unique player ID.
-Can be placed on a team.
-Can trigger player volumes and their ID is sent through circuits.
-Can be sent to a respawn point.
-Shooting them triggers the player hit circuit.
-Spawning or deleting causes the player joined/left room circuits to trigger.
Additional considerations:
-Specific to the player that spawned them, and would be despawned if that player leaves.
-Does not count against ink total. These are not a permanent part of the room so you could test in rooms even if they are very close to the limit.
-Moveable\Cloneable with the maker pen, but scale, manipulate do not effect.
Joker
closed
This post has been re-created in the "Circuits V2 Feedback" category as part of a community polling effort during the CV2 open beta. This original request is closed for now, but you can find the new version at this link:
https://recroom.canny.io/creative-tools/p/dummy-player-for-testing-multiplayer-events
grey 771
This could also be merged into custom AI units or NPCs. I kinda wanna make a sniper game and shoot NPCs that mimic players or ones I make. Having a player doll like this that registers hits could work for that too - and would be far better than hiding breakable objects in decoration objects.
Kitteez
We need this... Would help a ton!
Ryu
Making sure this is still relevant by posting a comment.. feel free to share this around with current creators and get some more community feedback on this!
J
JollyDog
Ryu: This would tackle one of the most difficult problems when building circuits. So yes.
grey 771
@ryu: This would be extremely helpful for creators.
Pheonix God
Maybe have it so they can have a gun of your choosing and is able to shoot at certain tags/objects. Why? Npc's if that's what you want...(me)...
Edit: few other requests (mainly for npc use)
-Able to pick up tag and drop at tag
-able to respawn with circuits
-change color based on team
AdminCreeper Games
I do not like this as player is more traceable and can be remembered easily .It can also be used against a player or as another way to stop player for something it will limit the freedom tho it will benefit creators of the room and as so i do not like that.
l
liquidhot
AdminCreeper Games: Based on my understanding of this request I don't think you understand what the request is asking. Nothing in this post makes a player more traceable. This would be a tool for developing circuits.
Coal Younger
Since I work alone on rooms that would be a fantastic helper to everything circuits! It can’t be that hard too since all objects already have their own ID. They could just make it so there’s a setting on the costume dummy that makes its boundary’s act like a player ID and not an Object ID
J
JollyDog
That would be extremely useful.
Any ideas to make them:
- move
- press buttons
- equip costumes etc?
SnugPig
JollyDog: mabye a few movement options
N
Naxeiq
JollyDog: Perhaps you can do something where you record you movements and the test dummy then executes those movements. Kind of like the system in Talos Principle.