Persistent Variable Type for player stats
complete
Jeff07734
Alongside the Instance and Synced variables, it would be nice if we had a Persistent Instance variable type. Ideally, this would be able to be accessed in any of the room's subrooms by using the same name and when the player rejoins the room its value would be restored to what it was when they last left the room.
In Circuits V1, our current solution for persistence is to use leaderboard stats, but it would be great to see legitimate persistence support.
Jay
complete
Jay
in progress
Jeff07734
I thought I could edit canny posts, but have this instead:
To change the language here, this would likely show up as a property on a player rather than an "Instance Persistent" variable, under the assumption that player properties will exist.
Joker
Merged in a post:
Leaderboard V2
Slippy McBacon
I would like a version of the leaderboard prop and accompanying chips reformatted for circuits V2 this would be helpful for saving stats in rooms that use circuits V2
Tony Abbate
Joker the previous post merged here had 85 upvotes. This is a huge deal for us that want to make RPGs. This wont get any dev's attention if it gets shuffled off to a new location soon as it has a decent amount of votes.
I'm sure that wasn't the intention but here's a couple of older posts:
Honestly this should be an easier compromise: Sync the 6 player stats along with the 3 leaderboard stats.
RPGs are one of the few game types we really
can't
make. And the audience is there. Look at the numbers on this very
crudely made room attached
.Joker
This feels like it's pushing the boundaries of the scope of Circuits V2, and it seems identical to the existing request for persistent values, which is here:
But I think it still fits somewhat snugly with the development effort, so I'll let Tyler Wolf Leonhardt decide whether I should merge it.