Rec Center Outside Area
Add a pool for swimming with our floaties in the summer and skating in the winter. You can also make another restaurant/patio area with chairs and tables.
My friend came up with this idea but, I just wanted to post it to the canny. It’s just a mall with every item in the store out in like outlets to give it more of an open feel. There could be different kiosk’s for items that can’t really make a store like food. You could get tokens and walk around with some friends seeing what you want to buy. There could be a food court and for exclusive items you could have them only in some stores or just in a specific store in the front for featured items. TLDR: Rec room mall buy stuff in open stores.
WaterPark Paintball Map
I think that having a paintball map themed like a waterpark, with waterslides in the background, pools scattered around the map, and pool floaties, and just an over fun and summery map.
we should be able to get a recording feature on the share cam, and there would be a little ipad like thing that will come out and play it, and you can give it to people to see it
alright, so I know the people want a NEW quest, but with my idea everyone can be happy!! so when you join a quest (we'll use golden trophy, a classic) there'll be 2 options. option 1) Classic Mode - When you join classic mode, its just good ol' classic golden we all know and love! option 2) Updated mode - (obviously it'd have a different name) In New Mode, there'll be minibosses or new enemies, new levels, new weapons. updated to the brim with new and fun stuff to do. same with crimson and jumbotron. -Dave I Guess
You guys remember The cancelled Go Karts from 2016? I really want to play go karts with friends and other stuff. I feel like it would be the best thing that happened to rr except for the raw data event.
more Laser tag maps
Laser tag has two maps whilst paintball has like 6 or 8. We need more. Imagine stuff like a giant computer chip or a server room.
3rd Laser tag map (1)
Since my first post about this was closed off due to having too many ideas in one post, im going to do it again, we go again A space station theme, this would not only fit into the theme of laser tag but would allow for some really neato concepts such as multiple layers to the map, jump pads, tunnels and teleporters for more movement options rather than the same 3 paths that you can take A charge rifle power weapon, basically a laser pointer sniper rifle that starts with minimal damage but fires a high damaging shot after around a second of charging A new defensive item that is shaped similarly to a paint mine but when thrown down deploys a shield that is tall enough to shield a player and wide enough to move around comfortably but cannot be shot through, can only survive a few shots before breaking well the first part, just the map and a couple of the features that the map would have in it.
"Quest" idea: Tabletop RPG themed
I'm thinking of the """story""" being a friend group playing a campaign of some unnamed tabletop RPG (because of copyright reasons) that contains procedurally generated levels including towns and dungeons. Now, the most interesting part about this quest would be save slots, because of a character creator! The character creator would be based off of miniatures, and use pre-made parts, so for example, the things like your arms would determine what weapons you have, and other things would determine stuff like visibility, speed, defense, inventory size, and magic resistance. Of course, it would be possible to switch out parts. And the best part would have to be the fact that you should be able to paint these minis! And if there's a cohesive color theme, your character would get small boosts. Whenever you and your party are out in towns and the overworld, the players would be placed in a basement, with their minis, and they get to move them around via pick up and place, manage inventories, buy parts, get quests, etc. Now, whenever you get into combat and dungeons, the players would be moved into their minis, taking control of them! To get more (and better) parts, you have to go through riskier challenges. That dungeon seems a bit scary for your current gear, but you might get that spear that you saw someone else have in a different lobby that you REALLY want. However, a couple of important things about these miniatures would have to be growth rates and... I'll talk about the second thing later. You may be wondering "what the heck are growth rates???" And to answer that question, it's an important element in the Fire Emblem franchise that determines the chance of a stat increasing each level. Now, in FE, these are pre-determined, but due to the nature of a character creator, these would have to be differentiating, but who would want to be a berserker with high intelligence? To solve this, your minis would have a "traits" option in their initial creation. This would determine the base growth rates for this mini, but the game will have to alter these growth rates in notable ways. Now about that second thing. I just talked about Fire Emblem, and something that's always been a mainstay in that franchise should be included here as well. If you know Fire Emblem at all, you'll know what I'm about to say. Permadeath. When you die, unless there's someone with a revival spell of some kind in your party, your character is GONE, and you are booted from the server (unless it's a private lobby.) This sounds harsh, I know. But the reason why games like Fire Emblem are so thrilling is BECAUSE of the permadeath. Great success won't feel the same if you know that you can just try again immediately after. Yep, all those parts you worked so hard to get are gone. I was thinking about maybe saying that there's a "player chest" that would keep your valuable parts from committing not-feeling-so-good, but I think that would end up removing most of the tension entirely. Oh, right, there's always supposed to be a final boss. How about this: Once your character gets close to the level cap, they can have the option to go to the final quest. The final area, and thus, final boss would depend on what kinds of quests the party's characters did throughout the playthrough. Did more fetch quests than the others? Bandit raid. More quests involving smiting demons? Go hunt down the Devil himself. Did more quests involving the war going on between two kingdoms? Well, you'll be joining that kingdom you liked so much in their final invasion against their enemy. More quests involving helping bandits? go behead the local lord and steal his treasury. Upon successfully doing the final level, your character will be deleted. If you've done the final level ALONE, you will be rewarded with the ability to get your mini in your dorm room. That's all.