3rd Laser tag map (1)
Since my first post about this was closed off due to having too many ideas in one post, im going to do it again, we go again A space station theme, this would not only fit into the theme of laser tag but would allow for some really neato concepts such as multiple layers to the map, jump pads, tunnels and teleporters for more movement options rather than the same 3 paths that you can take A charge rifle power weapon, basically a laser pointer sniper rifle that starts with minimal damage but fires a high damaging shot after around a second of charging A new defensive item that is shaped similarly to a paint mine but when thrown down deploys a shield that is tall enough to shield a player and wide enough to move around comfortably but cannot be shot through, can only survive a few shots before breaking well the first part, just the map and a couple of the features that the map would have in it.
more types of grenades
If you play CS:GO there is 5 types of grenades: flashbang, smoke, molotlove coctail, decoy and classic he. I think these grenades would be good in Rec Royale and UGC. How grenades will works: decoy will make sounds of random guns in game. smoke will make smoke wall for 15sec. molotove coctail make near explozion paint floor for 7sec and flashbang everyone near explozion will have paint on 80%screen all nades will apply your team color.
I made a smoke grenade with an artist KittyNerd for rec room this bomb is suitable for rec royale or paintball if you are interested write me an email. I checked on the game engine and the model behaves normally. 3D model made by rocing roc
Paintball Free for all
This one is pretty self explanatory there should be a mode in paintball called free for all mode. 😁
Rec center revamp
This is something that many people probably don care about too much but i want to put this out there maybe you should make a new rec center i mean the one we have now is dope but a new and cooler rec center would be a nice change its probably extremely hard to figure out a layout so I’m sorry but I’m just gonna suggest some stuff that may be fun to have like a bit of expansion on the cafeteria area so it be a bit nicer place to hang lets be honest a lot of people either shoot hoops or hangout around the mirror so a new cafeteria would be a nice chill area to add plus we can purchase all food from there if we wanted another idea could be a second floor listen i know we have that upstairs area but I wouldn’t call that a second floor more of a photo view area and a hallway basically so thats a idea and my final few are maybe more activities like more then darts like frisbee works but what would be nice is a expanded area outside that you can run around in and play catch and you could even add two hoops on a black top if you wanted we could also have a rock climbing wall simple doesn’t have to be huge just a fun little thing to climb and thats all i have for maybe stuff to add to make a new rec center anyways sorry for the rant i just hope it’s considerable
Crime Show quest
So crime show hasn’t a lot of Easter eggs in stunt runner. So making a quest out of it is I think the best option. But there’s something different. You can’t play as you avatar you play as the characters in the show. The you enter the room go to the score board and choose a character. Each character has different abilities, stats, and weapons. Give it an upvote because it’s safe to say the community just wants a new quest.
Yeah, knives. ---------- Appearance and grip It's a knife, but it's a toy one, made of foam. (imagine a black nerf bayonet) It is held with a reverse grip usually ----------- Abilities Stabbing: Basic melee attack, smaller range then the sword. The hitbox is bigger than the model to make it possible to hit something with it. Only some of the damage will be tooken by shield, the rest dealing damage to health. This applies to all attacks. Throwing: Hold down a button and you will hold it with a standard grip. Press the drop button to throw it, with slight homing capabilities. A thrown knife cannot be picked up until it touches something, where it acts like it was droped Backstab: If you are behind the target and attack, it will deal way more damage, one hit killing players and most AI Mounting: Put it near a weapon and it will stick to it, working like an actual bayonet. If attached to a laser grenade or paint mine and said object explodes, it will fly out at the same speed as the particles, working as if it was thrown
Paintball Stealth / Spy Quest
a quest where the enemies are patrolling cardboard cutouts. its 2 player co-op and you have spy gadgets like camera bots and stuff. in order to complete a level / act you have to do the missions. you can choose to be stealthy or run in with guns ablaze. the guns are paintball weapons and include the recroyale ammo system. killing a cardboard cutout gives you ammo. if they sound an alarm the game will end and you have to retry. it has checkpoints for each act and resets the missions. you can also be revived but it requires a handshake for 4 seconds. you can also do it solo but max player limit is 2. it could also have an implementation of the torch scenarios from isle / crescendo. instead you would have a flashlight (or night vision) and you have to make it through a dark area with enemies hiding behind corners and stuff.
Double, Triple. Quadruple and Quintuple kill call outs
Ya know games like Call Of Duty? When you get a double kill you get something like "Double Kill" displayed on your screen and a voice saying "Double Kill" , Same with triple, quadruple and quintuple kills . This could be used in paintball, laser tag and even used in custom rooms if toggled on.
When the difference in team points is great, increase damage for the losing team. 0-99: No changes 100-399: Increased damage for the losing team, increased points earned for the winning team, changes are proportionate to the point gap By having no changes when the point gap is not significant, the winning team will be the same as it would have been without these changes. The winning team would receive increased points for kills because they're fighting a tougher enemy, so getting kills indicates a higher skill level. This ensures that the final points reflect skill level differences.